Hey guys, it has been a while, so have started a new blog, please check out
http://ozanimation.blogspot.com
Thank you,
Oz
Tuesday, 21 September 2010
Monday, 15 March 2010
Retardo 15/03/10
Allllmost there!!!
well... prety much there!
The retartd animation this blog has been following is now complete, and to celebrate, here is a kid being ran over!
Sounds random, but actually this is for the same client, for the same project.
I will upload the final piece of the MUH animation when I have chucked a bit of audio on it!
Thanks Nick!!
OZ
Thursday, 7 January 2010
Retardo 07/01/10
Good day.
First things first.
Cloth. Is. An. Utter. Anoyance. To put it nicely.
Working with the NSC Creative team full time leaves me with very little time for this project, and even less patience for nCloth in Maya. However, I have been able to add MUH's cape to the scenes... work through them one by one... alter anything that is going wrong... change wind direction and speed to avoid cape-in-face... change gravity settings and scale to avoid cape-in-face... change many different settings to avoid cape-in-face.... and now i think the animation side of the project proudly lacks any uncomfortable cape-in-face. Or cape-on-hand. Or cape-on-foot. Or cape-on-cape.
So what is left? well there are a couple of minor things i want to revisit animation-wise. I havr to make sure all of the background is looking right and consistant scene to scene. I have to light the four (out of six) scenes that dont have any lighting (which shouldnt be too bad) and then click render.
After probably a couple of weeks rendering out different layers, I should be ok to put it all together in After Effects or Combustion (probably AE) and do as much post-production work to it as needed. I have 2 months; I need to get to it!
Anyway, I hope you have enjoyed this little blog and the animation that is attached!
Oz
First things first.
Cloth. Is. An. Utter. Anoyance. To put it nicely.
Working with the NSC Creative team full time leaves me with very little time for this project, and even less patience for nCloth in Maya. However, I have been able to add MUH's cape to the scenes... work through them one by one... alter anything that is going wrong... change wind direction and speed to avoid cape-in-face... change gravity settings and scale to avoid cape-in-face... change many different settings to avoid cape-in-face.... and now i think the animation side of the project proudly lacks any uncomfortable cape-in-face. Or cape-on-hand. Or cape-on-foot. Or cape-on-cape.
So what is left? well there are a couple of minor things i want to revisit animation-wise. I havr to make sure all of the background is looking right and consistant scene to scene. I have to light the four (out of six) scenes that dont have any lighting (which shouldnt be too bad) and then click render.
After probably a couple of weeks rendering out different layers, I should be ok to put it all together in After Effects or Combustion (probably AE) and do as much post-production work to it as needed. I have 2 months; I need to get to it!
Anyway, I hope you have enjoyed this little blog and the animation that is attached!
Oz
Tuesday, 8 December 2009
Retardo 08/12/09
How do?
My apologies first and foremost that it has been three months since posting anything! My work (Junior CG Artist @ the National Space Centre) has been taking up the majority of my time, also I have been finding it hard getting used to the whole waking-up-and-going-to-work stuff, and so when I get home i just want to collapse.
However! Now I think I have been able to get used to it all, and so am actually willing to come home from work where I have been working away in 3Ds Max to work for a while in Maya. I have done a little more animation, but have fully lit the first two scenes, which I have test rendered out to see if any mistakes need to be ammended before full-on Rendering.
As you can probably see (or maybe not) there are a couple of small things I need to sort out before moving on to the proper render, so I will do that some time soon... other things that I need to sort out are MUH's cape (turns out that cloth is far easier in Max) which through my own stupidity means that I have to replicate it for each scene, finish off the final section of animaton which shouldnt be too bad, organise the scenes for different render layers and then leave my computer on for an entire month whilst it all renders!
Tonight I will be looking at another small animation for the piece - this one is about a child who gets hit by a car, and I think will be done in a more basic, child-like style. thats what I think now, anyway! may change my mind by the end of the night...
anyway, more stuff to come later!
Oz
My apologies first and foremost that it has been three months since posting anything! My work (Junior CG Artist @ the National Space Centre) has been taking up the majority of my time, also I have been finding it hard getting used to the whole waking-up-and-going-to-work stuff, and so when I get home i just want to collapse.
However! Now I think I have been able to get used to it all, and so am actually willing to come home from work where I have been working away in 3Ds Max to work for a while in Maya. I have done a little more animation, but have fully lit the first two scenes, which I have test rendered out to see if any mistakes need to be ammended before full-on Rendering.
As you can probably see (or maybe not) there are a couple of small things I need to sort out before moving on to the proper render, so I will do that some time soon... other things that I need to sort out are MUH's cape (turns out that cloth is far easier in Max) which through my own stupidity means that I have to replicate it for each scene, finish off the final section of animaton which shouldnt be too bad, organise the scenes for different render layers and then leave my computer on for an entire month whilst it all renders!
Tonight I will be looking at another small animation for the piece - this one is about a child who gets hit by a car, and I think will be done in a more basic, child-like style. thats what I think now, anyway! may change my mind by the end of the night...
anyway, more stuff to come later!
Oz
Friday, 4 September 2009
Retardo 04/09/09
Ok, guys, just something quick... i have been doing some more animation, but wanted to know what it all looks like edited together. Its goin quite well if you ask me!
I have been working on the introduction of MUH, chopped in nicely at the end of this edit. I must apologise for the change from textured models to non-textured, and the shot from behind MUH at the end will be smoother, and not look like half of her butt is tearing through her costume. The times may have to change depending on how fast the actress wants to speak, but that shouldnt be too bad... The next scene is going to have the first of the proper fighting in it; Leroy going for MUH, but being totalled by a powerful kick.
Animating the fight scenes should be fun ^-^
oz
I have been working on the introduction of MUH, chopped in nicely at the end of this edit. I must apologise for the change from textured models to non-textured, and the shot from behind MUH at the end will be smoother, and not look like half of her butt is tearing through her costume. The times may have to change depending on how fast the actress wants to speak, but that shouldnt be too bad... The next scene is going to have the first of the proper fighting in it; Leroy going for MUH, but being totalled by a powerful kick.
Animating the fight scenes should be fun ^-^
oz
Wednesday, 26 August 2009
Retardo 26/08/09
How do!
Ive done a bit more animating, and I think the second scene of the five is looking alright now. I may have to re-visit some aspects of the animation, re-think some timing and re-animate some parts. This scene has been interesting in the sense that there are five characters, and so a lot of moments when we see the initial action and some secondary characters in the background. Animating people looking around waiting for their next big movement isn't easy. Also in this section of the story Danny is getting beaten up... so that was fun trying to animate. I mean you can refference a walk easily, you can act out someone picking up a heavy object in your room, but you cant throw your self about and pretend to be kneed in the stomach as easily.
... note to self - Watch more Jackie Chan movies... for research, obviously!
Cheers guys, hope you like the second part!
Ive done a bit more animating, and I think the second scene of the five is looking alright now. I may have to re-visit some aspects of the animation, re-think some timing and re-animate some parts. This scene has been interesting in the sense that there are five characters, and so a lot of moments when we see the initial action and some secondary characters in the background. Animating people looking around waiting for their next big movement isn't easy. Also in this section of the story Danny is getting beaten up... so that was fun trying to animate. I mean you can refference a walk easily, you can act out someone picking up a heavy object in your room, but you cant throw your self about and pretend to be kneed in the stomach as easily.
... note to self - Watch more Jackie Chan movies... for research, obviously!
Cheers guys, hope you like the second part!
Tuesday, 18 August 2009
Retardo 18/08/09
Good day!
Well I've been doing a little bit of animation recently, and I think I have pretty much finished the first section of the Retardo animation - Danny trying to run away. I am happy with the way it has turned out, though I have found that the Danny rig is actually quite hard to animate with... But I think I have been able to create some good looking movement out of him!
So here it is, the first look of the Retardo Animation!! (done as a playblast, not final render - hence the low quality)
Cheers,
Oz
Well I've been doing a little bit of animation recently, and I think I have pretty much finished the first section of the Retardo animation - Danny trying to run away. I am happy with the way it has turned out, though I have found that the Danny rig is actually quite hard to animate with... But I think I have been able to create some good looking movement out of him!
So here it is, the first look of the Retardo Animation!! (done as a playblast, not final render - hence the low quality)
Cheers,
Oz
Subscribe to:
Posts (Atom)