Saturday, 25 July 2009

Retardo 25/07/09

Just a quick one today.

Danny, the main character, is finally designed and modelled. Quite happy with this one :) I just need to texture, blendshape and rig him, then I'll be onto building and texturing the set... and soon animation will begin!


We have decided upon the clean cut version, and will be chaning the t-shirt to the yellow Brazil shirt.

Here's the model as of yet. Click to enlarge!

Cheers,

Oz

Thursday, 23 July 2009

Retardo 23/07/09

Well then... This here is the animatic for the Retardo piece. This is the second revision (first one wasnt quite right at all!) but still, some of the movements, timings and angles are off, but at least I have something to aim for now.

I have to admit, I'm really looking forward to animating this, it looks like a fun piece. Just have to finalise the Danny character design, model, texture and rig it, and then build the set, and all should be fine and ready to go!

Anyway, hope you enjoy it!

Oz
www.animalloz.com



Saturday, 27 June 2009

Retardo 27/06/09

Ok, so this month i have been working on blendshapes. Fun times. at the moment I have just created blendshapes for the four thugs, but there are enough of them, i asure you.

We have -
LeftBrowHigh
RightBrowHigh
LeftBrowLow
RightBrowLow
LeftBrowArch
RightBrowArch
LeftEyeBlink
RightEyeBlink
LeftEyeSquint
RightEyeSquint
NoseWrinkle
MouthHigh
MouthLow
MouthOoo
MouthErr
MouthGnarl
MouthLeftGnarl
MouthRightGnarl
MouthShout
MouthLeftSmile
MouthRightSmile
MouthGrin

Here I have a couple of playblasted tests going through each blend, and some shots to see how they could be used.

















Tuesday, 9 June 2009

Retardo 09/06/09

Another quick update, have a lot of stuff on at the moment, so have only just been able to start blendshapes for these five characters.

Here are the turn arounds, so you can see how i have turned the single Thug into four.




Here are the textures used for the Thugs, painted in Photoshop.



Cheers,

Oz

PS, Degree show is comming up, This Friday till next Thursday! Shall be good! Please Check the site! - http://www.dmuanimation.com/

Thursday, 14 May 2009

Retardo 14/05.09

Just a quick update, have modelled the main thug body and haid. The idea is to duplicate this body four times and make the differences for each character - muscle sizes and add whatever is needed to create the different characters. Now the joy of texturing and Mudboxing. Then the joy of rigging.

Here a turn around of MUH, Thug and a quick cloth test to see how nCloth can make me a decent cape. need to work more on that though.


Wednesday, 13 May 2009

Retardo - 13/5.09

How do!

Ok, after a number of different designs and emails between myself and the client, I've been able to pretty much finalise the thug designs, and I like them, which is always a plus! these are pretty much agressive Psycheatric Nurses who, in the lead character's mind, are thugs who try to mug him. They needed to be big, muscular, but also with a hint or 'street rat'.

Here are the (pretty much) final designs.


so Ive been able to get into Maya today aswell. the way I am doing this is by modelling each muscle set (kindof) seperately (as can be seen in the multi-coloured image) and then later putting all the components together. This is cool because i can simply alter the shapes of the individual pieces to create the different chatacter shapes, then model the detail later! and i've actually enjoyed this, i have been worrying about modelling large characters, but i have really enjoyed it! woop woop! haha.




Anyway, plenty more work to be getting on with!

Friday, 1 May 2009

Retardo - 01/05/09






How do? sorry its been a while, been getting on with some things for the Uni Degree Show, and went on holiday, so that was nice, and now im back and feeling ready to go. All i have for us today is an image of MUH with costume and basic textures, and some designs of the thugs.





MUH in Maya



MUH in Mudbox, may give this another try...


MUH - well, ive been playing round with somethings that dont seem to want to work for me, and at the moment im not too sure why. I was hoping to sculpt into is a little bit in Mudbox and then import it as a normal map, and no matter how much i try, it just doent work, infact it looks really stupid, so i've decided i have spent too much time on that and need to move on to the thugs.










Thugs - Here are a few priliminary designs. In the script, it says that it should be quite naive, Scooby Doo-esqe. But im thinking, slightly darker. My prefered designs are the ones down at the bottom, really harsh, quite nightmareish figures with jagged edges, eyes that glow black, and scribbles all over the place. Im also thinking of having four characters, two 'Goon' style, big and braun looking, then two skinier, one ratlike, the other 'computer hacker' looking.