Thursday 14 May 2009

Retardo 14/05.09

Just a quick update, have modelled the main thug body and haid. The idea is to duplicate this body four times and make the differences for each character - muscle sizes and add whatever is needed to create the different characters. Now the joy of texturing and Mudboxing. Then the joy of rigging.

Here a turn around of MUH, Thug and a quick cloth test to see how nCloth can make me a decent cape. need to work more on that though.


Wednesday 13 May 2009

Retardo - 13/5.09

How do!

Ok, after a number of different designs and emails between myself and the client, I've been able to pretty much finalise the thug designs, and I like them, which is always a plus! these are pretty much agressive Psycheatric Nurses who, in the lead character's mind, are thugs who try to mug him. They needed to be big, muscular, but also with a hint or 'street rat'.

Here are the (pretty much) final designs.


so Ive been able to get into Maya today aswell. the way I am doing this is by modelling each muscle set (kindof) seperately (as can be seen in the multi-coloured image) and then later putting all the components together. This is cool because i can simply alter the shapes of the individual pieces to create the different chatacter shapes, then model the detail later! and i've actually enjoyed this, i have been worrying about modelling large characters, but i have really enjoyed it! woop woop! haha.




Anyway, plenty more work to be getting on with!

Friday 1 May 2009

Retardo - 01/05/09






How do? sorry its been a while, been getting on with some things for the Uni Degree Show, and went on holiday, so that was nice, and now im back and feeling ready to go. All i have for us today is an image of MUH with costume and basic textures, and some designs of the thugs.





MUH in Maya



MUH in Mudbox, may give this another try...


MUH - well, ive been playing round with somethings that dont seem to want to work for me, and at the moment im not too sure why. I was hoping to sculpt into is a little bit in Mudbox and then import it as a normal map, and no matter how much i try, it just doent work, infact it looks really stupid, so i've decided i have spent too much time on that and need to move on to the thugs.










Thugs - Here are a few priliminary designs. In the script, it says that it should be quite naive, Scooby Doo-esqe. But im thinking, slightly darker. My prefered designs are the ones down at the bottom, really harsh, quite nightmareish figures with jagged edges, eyes that glow black, and scribbles all over the place. Im also thinking of having four characters, two 'Goon' style, big and braun looking, then two skinier, one ratlike, the other 'computer hacker' looking.